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Number of posts : 72
Points : 11217
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Registration date : 2009-02-11
Age : 30

PostSubject: Ork MEGA DREAD   Sat Sep 19, 2009 12:00 am

awesome oh forge world and your silly rules


Ork Mega-Dread
Points: 175
The Mega-Dread is a hulking, armour-plated monster of a walker, much larger and considerably more powerful than the more commonly encountered Killa Kans and Deff Dreads in the Orkish arsenal. Mega-Dreads are usually fitted with a combination of weapons, including some such as the Killkannon which are simply too powerful for their smaller counterparts to carry, and Rippa-claws; gigantic shear-bladed pincers able to rip open heavily armoured tanks like ripe fruit.
Some mekboyz specialize in building these eccentric creations which make for deadly fighters and devastating siege-breakers, with no two they create exactly alike. They fit enormous hydraulic power in a relatively compact frame which makes them extremely flexible on the battlefield, as opposed to the much larger but less mobile Stompa, (which while mounting a plethora of guns is more akin to a walking fortress than a dreadnought in battle.)
Mega-Dreads are highly prized by Ork Warbosses, may of which are willing to hand over a fortune in Teef to acquire them, few Big Meks have the skill to create them and the competition to pilot them is fierce. Orks that do so often go quite insane with the joy of the sheer damage their machines can inflict.
Mega-Dead 4 2 8(10) 13 13 11 2 3
Composition: 1 Ork Mega-Dread
Unit Type: Vehicle (Walker)
Weapons and Equipment
—Rippa Klaw
—Two Big Shootas
—Armour Plates
Weapon Range STR AP Special
Killkannon 24” 7 3 Ordnance 1, 5” Blast
Big Shoota 36” 5 5 Assault 3
Skorcha Template 5 4 Assault 1
Rokkit Launcha 24” 8 3 Assault 1
• The Mega-Dread may replace its Killkannon for an additional Rippa Klaw (granting it +1 Attack) for free.
• The Mega-Dread may replace its Rippa Klaw upgrading its Killkannon to become twin linked (loosing -1 Attack) for +35 points.
• The Mega-Dread may replace one or both of its Big Shootas for Skorchas for free, Rocket Launchers for +5 points each, or Mega-Blastas for +10 points.
• The Mega-Dread may have Grot Riggas for +5 points
• The Mega-Dread may have a Mega-Charga for +15 points
Special Rules
Ramshackle Monster: The Mega-Dread is a smoke-belching monstrosity, heavy plated with ablative armour and is a difficult machine to stop once it’s got going! It has a 5+ Invulnerable save against attacks.
Rippa-Klaw: The Rippa Klaw is counted as a dreadnought close combat weapon, and adds +1 to the result rolled on the vehicle damage chart. Additionally in Cities of Death games a model equipped with a Rippa-Klaw always counts as having a Wrecker Stratagem.
Mega-Charga: This upgrade may be used once per game. At the start of the movement phase, roll a D6, on the roll of a ‘1’ the Mega-Dread is immobilised (note the Ramshackle Monster rules do no apply to this damage), on any other result, the Mega-Dread gains the Fleet universal special rule for this turn.
A Mega-Dread is a Heavy Support choice for an Ork army.
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Number of posts : 56
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Registration date : 2009-05-24
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PostSubject: Re: Ork MEGA DREAD   Wed Sep 30, 2009 2:45 pm

Whoa...nice model. Did they just come out with that?

God there's always that model that you want but you know that you would never use in a game...That's the one I want now!
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