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 Heavy Firepower list, anti-SM, CSM, Ork, and Nids 2000pts

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Prof.Brown




Number of posts : 46
Points : 16049
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Registration date : 2009-09-21

Heavy Firepower list, anti-SM, CSM, Ork, and Nids 2000pts Empty
PostSubject: Heavy Firepower list, anti-SM, CSM, Ork, and Nids 2000pts   Heavy Firepower list, anti-SM, CSM, Ork, and Nids 2000pts EmptyWed Oct 07, 2009 11:31 am

HQ:
Master of the Forge
Spacemarine bike
Thunderhammer
Storm bolter

Troops:
Tactical squad
X5 additional marines
Plasma gun
Plasma cannon
Powerweapon

Tactical squad
X5 additional marines
Plasma gun
Plasma cannon
Powerweapon


Tactical squad
X5 additional marines
Plasma gun
Plasma cannon
Powerweapon

Tactical squad
X5 additional marines
Plasma gun
Plasma cannon
Powerweapon

Tactical squad
X5 additional marines
Flamer
Heavy bolter
Powerweapon

Tactical squad
X5 additional marines
Flamer
Heavy bolter
Powerweapon

Elites:
Ironclad Dreadnought
Assaultlaunchers
Hunterkiller missiles X2

Ironclad Dreadnought
Assaultlaunchers
Hunterkiller missiles X2

Ironclad Dreadnought
Assaultlaunchers
Hunterkiller missiles X2

Heavy:
Vindicator
Storm bolter

Vindicator
Storm bolter

Thunderfire cannon

2000pts

My 2 cents: This army was developed for objective games, and kill point games against CSM, SM, Nid and Ork armies. The plasma is for quickly destroying enemy troops and light-elite units so as to avoid contesting for objectives. At first I thought I should just tool out all of my squads for anti-heavy infantry, but then I realised that I would need something to deal with hoard armies. Thats where the two squads with flamers and heavy bolters come in. They're only job is crowd control, kill the hoard before it's in my face, plus the sheer volume of fire from these guys means they can take on enemy SM, & CSM without much difficulty.
The vindicators are my heavy support, they're perfect for fulling an anti-infantry/anti-light vehicle role, plus since this army is adapted to short range I won't need to over extend my forces for the vindis to also be in range, they can just sit tight and pound away once the shooting begins.
The Ironclads are for major tank threats like Raiders, temples of cheat and the like. I'd rather not be distracted by those things, if you get what I mean. Wink
The Thunderfire supports the anti-infantry squads, while also keeping enemy troops disorganized and pinned.
Really overall my tactic is to bring the enemy into my kill zone as quickly as possible, then obliterate their army with fusillades of plasma.

So what do you guys think? It's not that I'm not listening I just abandon the list if people find obvious flaws.
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