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 Mech/Foot Mix Eldar for Anti-Ork (For Jeff)

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David
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Number of posts : 170
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PostSubject: Mech/Foot Mix Eldar for Anti-Ork (For Jeff)   Thu Mar 25, 2010 1:03 am

Prince Yriel 155

Karandras 215

Scorpions x 10 160

Fire Dragons x 8 128
Wave Serpent missile/stones 130

Storm Guardians x 10 +Warlock (11) enhance / spear --- 2x flamers
Wave Serpent missile/stones 130

Dire Avengers x 8 Exarch Defend 123
Wave Serpent missile/stones 130

Guardians x 10 missile 100

Guardians x 10 missile 100

War Walkers x 3 6x Scatter Lasers 180

Fire Prism stones / holo fields 160

Fire Prism stones / holo fields 160


1996 points.

No matter what this army always deploys as full reserves.

100% of the time the War Walkers should outflank

95% of the time the Scorpions should outflank

Yriel most likely goes with the Avengers but could go with either other Wave Serpent squad. His autarch rule assists with the full reserves

The goal is to try and dominate the local area of either the largest collection of objectives, or simply win on kill points.

Scorpions and War Walkers hope to handle the largest of the lootas, or if that resolves itself (or scorpions come in later) Karandras can kill the entire unit of Nob Bikes on his own.

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PostSubject: Re: Mech/Foot Mix Eldar for Anti-Ork (For Jeff)   Mon Apr 26, 2010 11:45 am

Why Phoenix Lord over the Avatar, especialyl for CC killyness?
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PostSubject: Re: Mech/Foot Mix Eldar for Anti-Ork (For Jeff)   Mon Apr 26, 2010 1:38 pm

Cause Karandras is STR 8 (instant death nobs) with MORE attacks, 2+ armor save, and can hide in squads and behind things while the avatar will die to shooting.

Also fleet of foot.

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