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 Spacemarine Terminator army

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Prof.Brown



Number of posts : 46
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Registration date : 2009-09-21

PostSubject: Spacemarine Terminator army   Tue Jan 05, 2010 10:23 pm

HQ: LYSANDER

Chaplain w/Termi/bomb/


Troops:
Scout squad w/x10/homer/
Scout squad w/x10/homer/
Scout squad w/x10/homer/


Elites:
Terminator assault squads w/X10/
Terminator assault squads w/X10/
Terminator assault squads w/X10/


TOTAL: 2000pts


This list will rape in annihilation games... Twisted Evil


Plan: Combat squad the Terminators and have units that are specialized for either troop or tank killing. Place Lysander and chappy with an anti-troop one.
Scouts squad simply sit and wait for terminators.

Teleport everything unto the field. Proceed to overpower enemy troops, as they are either forced to focus all FP on one squad or dived their shots... either way I'll kill a huge tally of em before they can sufficiently dwindle my numbers.
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Zreggun

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Registration date : 2009-02-09
Age : 31
Location : Sugar Land, Tx

PostSubject: Re: Spacemarine Terminator army   Wed Jan 06, 2010 8:14 am

1) Drive up in transport
2) Flame-thrower all the scouts to death
3) ???
4) Profit!
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Prof.Brown



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PostSubject: Re: Spacemarine Terminator army   Wed Jan 06, 2010 11:16 am

I can just go to ground and use a +3 save.


Or sacrifice a squad for camo cloak in the other two.
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Zreggun

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PostSubject: Re: Spacemarine Terminator army   Thu Jan 07, 2010 7:30 am

Thus the flame-throwers... No cover saves...
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Prof.Brown



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PostSubject: Re: Spacemarine Terminator army   Thu Jan 07, 2010 11:20 am

Well a +4 isn't that bad.
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Angelofblades

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PostSubject: Re: Spacemarine Terminator army   Sat Jan 09, 2010 1:38 pm

Alternatively, a heavy flamer spam will annihilate that 4+ save...and a heavy flamer spam isn't that hard with marines or guard.
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